![]() Except, without a toxic online community of course. I think that's why I enjoy Xenoblade games so much, since battle mechanics feel similar between the two games (Tanks with aggro, damage dealers, support roles and healers and so forth). The UI and many other things could be brought into the modern day, but the core mechanics of the gameplay are exactly what I look for in a game. Personally, I don't think my love for the game is from nostalgia. ![]() People get upset when you haven't studied a dungeon prior to entering, through YouTube videos or what have you, looking down on people who want to go into stuff with a want for discovery. Only thing I kinda liked about FF14 was the story, but I couldn't make myself deal with other players when it came time to do mandatory dungeons. Basically, FF14 has no sense of exploration while FF11 does. And it has underground zones that aren't limited to just dungeons. Somehow, FF14's zones feel immensely smaller with less in them than the ones in FF11. I also love how the game feels open world, where FF14 kinda doesn't. I like playing any role, with my favorite jobs being Rune Fencer, Scholar, Blue Mage, and Dark Knight. I love how the game has tons of different stats that actually matter. I love how mages have over 200 spells and most of them have some use in some situation. Even Adoulin doesn't cover all of Ulbulka. I wanted to explore more of FF11's world. And of course, SE not adding actual, meaningful content doesn't help much either. The problem for me, is none of my friends play it anymore. I know a lot of people say they miss Lv75 cap FF11, but I don't I actually feel FF11 as it is, right now, is the best it's ever been. I personally hate gameplay systems that involve huge timers and lockouts, so I generally avoided that kind of content. I'd often duo or trio a lot of stuff with my friends though (Like Sky NMs, Nyzul Isle, Salvage and the like). I kinda just played it casually, whittling jobs to 75 slowly solo a lot of the time. But despite playing it since NA PC launch, I never joined endgame LSs, and never did content that involved 24 hour NM spawns. It's a shame that FFXIV has so many beautiful zones that offer no purpose other than dumb Fates/hunts. I wish some mmo could find a balance between the usual sandbox where everyone afk in the main hub while waiting for their duties to proc and a mmo that would offer some meaningful exploration. Now I understand why today's dev have to deal with the present mentality of gamers, which is basically "I wanna be able to do everything solo and as fast as possible", but this really killed the social aspect of mmos. WoW did it a bit better with adding overworld puzzles and treasure chests hidden all over the maps, but because you are never in danger, it doesn't feel the same either. There's nothing to explore, no mysteries to uncover. While I enjoy some aspects of FFXIV, its world doesn't offer anything once you've done the quests attached to it. You won't die in todays' mmos while exploring/traversing, except if you aggro like the whole map (and even then, they usually don't follow you that far). The world was truly dangerous and dying had some harsh penalty which obviously added to the thrill of exploration. The only other games where I've found this kind of exploration are the Souls games. ![]() The only thing I really miss from FFXI is its overworld. I mean, what is the point of cool looking attack animations if no one can actually witness them? FFXI also had a sense of danger which was great and this is also lost on many modern MMO's. That's the major problem for me with modern MMO's there's just a major display of fireworks as soon as the fighting is starting and it's impossible to distinguish anything. The aggro system might be in my top 10 most stupid gaming designs of all time.īut what I liked was the slow combat system that actually made you watch what everyone did on screen. I also absolutely hated Valkurm Dunes due to the goblins and other various aggro enemies that forced you to run across the whole map just to reach the zoning point. The economy made sure that it always had an incredibly high price because it was in so high demand. I didn't get anywhere with my Dark Knight because I lacked a certain chest piece at higher levels. It's the only RPG I've played where certain gear pieces were needed in order to win the approval of your party members. The economy made sure you had to grind for hours just to get the right gear to move on. I played up until Treasures of Aht Urhgan and I eventually stopped playing due to the extreme waiting times for parties and the general downtime for making any kind of progress in the game. I have many good memories from the unforgiving nature of FFXI but also a lot of bad ones. ![]()
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